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AI Insights · Timothy · April 2025

Top 5 Boxing Games in Angola: Q1 2025 Performance

Discover the performance trends of the top boxing games in Angola during Q1 2025, with insights from Sensor Tower.

Top 5 Boxing Games in Angola: Q1 2025 Performance

In the first quarter of 2025, the top boxing games on a unified platform in Angola displayed varied performance trends. This analysis, based on data from Sensor Tower, highlights key metrics such as weekly downloads, revenue, and active users.

I, The One - Fighting Games by Azur Interactive Games Limited saw a notable increase in weekly downloads, starting at 75 and peaking at 102 by the end of March. Revenue was minimal, with a peak of $77 in early January, while weekly active users fluctuated slightly, ending the quarter at 265.

Real Boxing: KO Fight Club from Vivid Games S.A. maintained a steady download rate, beginning at 547 and closing with 401. Revenue remained low throughout, with minor peaks up to $2, and active users hovered around 1K, ending at 999.

Boxing Star: Boxing Fight Game by THUMBAGE had modest download numbers, starting at 31 and decreasing to 22 by March's end. Revenue was sporadic, with occasional peaks at $3, and active users were relatively stable, ending at 43.

Real Boxing 2, also from Vivid Games S.A., experienced a gradual increase in downloads, peaking at 288 in early March. Although revenue was nonexistent, active users showed an upward trend, increasing from 448 to 485.

Lastly, Fitness Gym Bodybuilding Pump by R-V Games LLC had minimal activity, with a single revenue occurrence of $2 in mid-February and stable active users around 21.

For more detailed insights into these trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025